![]() ![]() ![]() It’s also been something of a cash cow for developer Yacht Club Games, who followed it up with a number of expansions while its eponymous knight crossed over into every other indie game. In danger of getting stale then, they’ve wisely embarked on publishing to give other 8-bit-inspired developers their chance to shine.Ĭyber Shadow. The game is the work of a solo developer at Mechanical Head Games, taking a heavy dose of inspiration from NES ninja platformers like Ninja Gaiden and Shadow Of The Ninja. Nonetheless, the emphasis on authentic 8-bit presentation with a modern touch makes Yacht Club Games a perfect partner.īut while Cyber Shadow has the smoother and tighter action of a modern game, it’s less interested in the jokey postmodern breaking-the-fourth-wall antics of its contemporaries, playing its story fairly serious with a dark aesthetic. Set in a cyberpunk future in the aftermath of a nuclear explosion, you play as cyborg ninja Shadow who’s been revived to traverse the ruins of Meka City in order to rescue members of your ancient clan whose mystical powers are being harvested by an evil synthetic army led by a mad scientist. It makes for a straightforward yarn, occasionally punctuated with classic pixel-art cut scenes reminiscent of Ninja Gaiden or interacting with the environment for tidbits of lore. But those don’t get in the way of what most of you are here for: old-school hardcore ninja action and platforming with a bad-ass boss to take on at the end of each level. Things start off pretty basic as you just have a button for jumping or slashing enemies with your katana, but as you free your clan allies, or occasionally take a challenge in a completely different realm, you gradually unlock a whole suite of ninja skills that put it a cut above its ’80s inspirations. While it would’ve been preferable to have more abilities to start off with – surely double-jumping and wall-sliding should be mandatory for all ninjas – it balances out when you can also learn to parry and deflect enemy projectiles or perform a drop attack that can also be used to bounce off enemies and objects. Be aware, however, it differs slightly from the similar move in Shovel Knight, giving you an extra bounce that can throw your trajectory off. The standout ability is the cross-slash where you’re not only able to sprint but slash through enemies while also traversing huge distances in the blink of an eye. Because it also resets, you can effectively chain cross-slashes into consecutive enemies and objects. The wickedness mechanic is similar to the evolution mechanic and therefore while the two can be used simultaneously, it may have unintended effects on game play.While doing this renders earlier levels a bit of a joke at just how fast you can zip through them, the level design appropriately ups the stakes to match your new tools. The artwork on the back of the cards is also different this is unlikely to have a significant effect on game play, but, if the decks are mixed, will inform players what version or expansion the next card to be drawn is from.Īs the monsters are identical to the first edition of Power Up, evolution decks for all of them are present within the expansion. The card deck is an altered version of the base game's card deck, so if the two games are mixed only one should be used to avoid unintended repeats. Compatibility Īs the game utilizes the same rules as the base King of Tokyo, it is compatible with all expansions and promos. As with cards, keep tiles provide a constant power, while discard tiles provide a one-off ability. Wickedness tiles provide additional powers to the monster. Each player can only take one tile per pile, per game. Once a player reaches 3, 6 or 10 on the wickedness track, they can take a tile from the corresponding pile. Victory points are gained as normal, however further dice of the same number do not add any additional wickedness. When resolving dice, a player gains two wickedness for three ones and one wickedness for three twos. The main rules are identical to the base game.ĭark includes the wickedness mechanic. The game features the same monsters as the first edition of the base game Alienoid, Cyber Bunny, Gigazaur, Kraken, Meka Dragon, and The King. The card list was changed, with some cards becoming wickedness tiles instead. The game also includes a new wickedness mechanic, which allows for monsters to power-up. The component pieces are upgraded compared to the base edition, with an embossed board, lightning bolt-shaped energy pieces, and translucent dice. Only one print run was produced with 100,000 copies. The setting is more wicked than ever, and Tokyo is the prize! The legendary King of Tokyo comes to your tabletop in a limited DARK EDITION, where you can discover the dark side of giant monsters clashing.
0 Comments
Leave a Reply. |